tiny galaxy (tech demo)
[Z]/[X] - Forward/Reverse (hold)
[Arrow keys]/[WASD] - Steering
This is a little tech demo for an idea floating around in my head for a while: a game about home, spaceships, and long journeys.
I'm not actively working on that project, but some small experiments around ideas I had for it and wanted to share the results.
This small demo is the result of experimenting with:
- a planetary shader supporting three styles of planet (based on the shaders from Deep Fold's beautiful Pixel Planet Generator but re-engineered using ray-traced spheres based on this tutorial),
- a random planet generator, which uses a custom implementation of Tracery to generate small descriptions of each planet, and
- unrealistic spaceship physics that play with a sense of scale.
Comments
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Really cool concept dude! I would love to see more planet variation! And I love how simple the controls are whilst still capturing a space-flight kinda feel! Nice Job!!
Wow, absolutely sick. Really cool to see the planets in a more 3d kind of way. Ray-tracing is something I still want to learn myself. Also sense of scale is pretty good in this.
Fantastic work!
Thank you!! The tutorial I linked above does a really good job of walking you through it step-by-step
Not gonna lie, this was oddly hypnotizing to play around with. It put it a sense of zen. I might have to bookmark this so I can come back to it when I'm really stressed out with stuff. Excited to see what you make in the future!
Thank you!!